The gaming PC market is growing fast. It was worth over $65 billion in 2025 and could reach nearly $195 billion by 2035. Developers are paying close attention because people are not just playing more, they are playing differently.
Hardware has improved, but that alone no longer keeps people loyal to the same games. Player habits are shifting across all genres, and new formats are starting to lead.
Player Habits Are Shifting
People have started to turn away from the same rotation of games. Titles that follow the same path with minor updates no longer hold attention the way they used to. This shift can be seen across genres. Some players say that even big releases feel too familiar. RPGs and shooters are often brought back in remakes or sequels that change very little.
The pattern has become easy to spot, and the response has been mixed. Players now want more than visual polish or slightly faster performance. They look for games that feel new in how they play, not just how they look. The same change is now showing up in PC-based gambling formats.

Players using online casino platforms have also started to push for different features. This shift is behind the rise of more social-based systems. On popular platforms such as Smiles Casino, people from many parts of the world, including the US, can join without extra steps. The goal is not to repeat older formats. It is to reply to what players ask for now. That includes updates, shared play, and features that do not rely on standard designs.
Players Will Want Games That Feel New
The same titles with small updates no longer keep players interested. This has become clear across major formats. In shooters, Fortnite now takes over 75% of the Battle Royale space. The rest of the category is shrinking. Players are not picking those games just because they look good. They stay for updates that change how the game plays and how they can interact. Games that do not change much get dropped fast.
The shift shows in other genres too. Starfield and Baldur’s Gate 3 pulled attention because they added something different. These titles gave more control, longer play cycles, and features that did not feel recycled. It is not just about game size or graphics. Players now stay with titles that offer new systems or player-focused design.
This pattern is also clear in pay-to-play models. Over 290 million players now use lower-end PC games that require payment. Premium models are rising too, reaching more than 170 million people. That growth shows that people are still willing to pay, but only when the content gives something that feels new. The time of quick releases with no clear update is starting to lose ground.
Developers Will Still Choose PC First
In 2023, nearly 65% of developers worked on PC projects. That number was about twice the share for PlayStation 5 or Xbox. The 2024 GDC report confirmed the same trend. It found that 66% of over 3,000 developers had selected PC as the main platform for their current work.
The next closest was PS5 at 35%. No other platform came close. Even new entries like UGC tools and Nintendo’s next console barely showed up in the results. PC keeps its lead because developers can move faster. It does not require long wait times for patch approval. Studios can push updates or balance fixes without extra steps.
That speed matters when player demand shifts quickly. It gives developers more control and lets them respond before attention drops. GDC even described the PC as the “dominant platform” this decade. This setup works for both indie developers and larger teams. It makes it easier to test new features, react to feedback, and try ideas without restarting full builds.
Developers do not have to wait for outside clearance. Closed platforms add more delay. PC avoids that. It helps studios stay close to trends instead of falling behind. That is one reason it keeps being the first pick when time and flexibility matter most.
What to Expect Next
By 2026, the gap between what players want and what old models deliver will get wider. Games that use long cycles with no real updates will fall behind. Studios are shifting to systems built for speed and feedback.
That includes real-time updates, social tools, and cloud access. Cloud services already lower the need for top-end hardware. That change brings more people in. Developers are also starting to use modular systems to reduce costs. Many now focus on AI-based tools that adjust performance or help with testing. These tools are not just for graphics, they help build games faster.

As more studios use these systems, the PC will likely remain the top choice. It gives them room to adjust with less risk and more reach. The format is changing, but the need for speed and flexibility will stay at the center.
